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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Blaster puff
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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BlasterPuff
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Classes: BlasterPuff
The sprites spawned when a shot from the dragon claw hits something. If it hits a wall, the crash state is activated. If it hits an actor, the spawn state is activated.
ACTOR BlasterPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
SeeSound "weapons/blasterhit"
States
{
Crash:
FX17 ABCDE 4 Bright
Stop
Spawn:
FX17 FG 3 Bright
FX17 HIJKL 4 Bright
Stop
}
}