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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blaster puff
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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BlasterPuff
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Classes: BlasterPuff
The sprites spawned when a shot from the dragon claw hits something. If it hits a wall, the crash state is activated. If it hits an actor, the spawn state is activated.
ACTOR BlasterPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
SeeSound "weapons/blasterhit"
States
{
Crash:
FX17 ABCDE 4 Bright
Stop
Spawn:
FX17 FG 3 Bright
FX17 HIJKL 4 Bright
Stop
}
}