Classes:BlasterPuff

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Blaster puff
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name BlasterPuff


Classes: BlasterPuff

The sprites spawned when a shot from the dragon claw hits something. If it hits a wall, the crash state is activated. If it hits an actor, the spawn state is activated.

DECORATE definition

ACTOR BlasterPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +PUFFONACTORS
  RenderStyle Add
  SeeSound "weapons/blasterhit"
  States
  {
  Crash:
    FX17 ABCDE 4 Bright
    Stop
  Spawn:
    FX17 FG 3 Bright
    FX17 HIJKL 4 Bright
    Stop
  }
}