Classes:EggFX

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Morph Ovum shot
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name EggFX
Spawn ID 40 Identifier T_MORPHBLAST


Classes: MorphProjectileEggFX


Player or enemy hit by this projectile (or inherited actor) is morphed to ChickenPlayer (for players) or to Chicken (for monsters).


DECORATE definition

ACTOR EggFX : MorphProjectile
{
  Radius 8
  Height 8
  Speed 18
  MorphProjectile.PlayerClass "ChickenPlayer"
  MorphProjectile.MonsterClass "Chicken"
  MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER
  States
  {
  Spawn:
    EGGM ABCDE 4
    Loop
  Death:
    FX01 FFGH 3 Bright
    Stop
  }
}