|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Scream
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Actor type
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Map spot
|
Game
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(Heretic)
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DoomEd Number
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1200
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Class Name
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HereticSoundSequence1
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Classes: SoundSequence→HereticSoundSequence1
Plays sound sequence number 0 from the list of Heretic's environmental sound sequences.
ACTOR HereticSoundSequence1 : SoundSequence
{
Args 0
}
:AFX_Scream
environment 0
slot HereticAmbience
playuntildone world/amb1
end