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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Fire gargoyle
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Actor type
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Monster
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Game
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DoomEd Number
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5
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Class Name
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HereticImpLeader
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Spawn ID
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7
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Identifier
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T_IMPLEADER
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Classes: HereticImp→HereticImpLeader
Fire gargoyles are more powerful versions of the common gargoyle. They trade their long-distance swoop for the ability to throw fireballs, and they also have twice as much health.
ACTOR HereticImpLeader : HereticImp
{
Species "HereticImpLeader"
Health 80
-MISSILEMORE
AttackSound "himp/leaderattack"
States
{
Melee:
Stop
Missile:
IMPX DE 6 A_FaceTarget
IMPX F 6 A_CustomComboAttack("HereticImpBall", 32, random[ImpMsAttack2](5,12), "himp/leaderattack")
Goto See
}
}