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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Tomed dragon claw smoke trail
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Actor type
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SFX
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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BlasterSmoke
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Classes: BlasterSmoke
The trail spawned behind a powered-up dragon claw shot as it travels. This is generated by the projectile's internal Tick() function rather than by an action function and is thus impossible to transcribe in DECORATE.
ACTOR BlasterSmoke
{
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+CANNOTPUSH
RenderStyle Translucent
Alpha 0.4
States
{
Spawn:
FX18 HIJKL 4
Stop
}
}