Classes:BlasterSmoke

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Tomed dragon claw smoke trail
Actor type SFX Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name BlasterSmoke


Classes: BlasterSmoke

The trail spawned behind a powered-up dragon claw shot as it travels. This is generated by the projectile's internal Tick() function rather than by an action function and is thus impossible to transcribe in DECORATE.

DECORATE definition

ACTOR BlasterSmoke
{
  +NOBLOCKMAP
  +NOGRAVITY
  +NOTELEPORT
  +CANNOTPUSH
  RenderStyle Translucent
  Alpha 0.4
  States
  {
  Spawn:
    FX18 HIJKL 4
    Stop
  }
}