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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Nitrogolem
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Actor type
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Monster
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Game
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(Heretic)
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DoomEd Number
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45
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Class Name
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MummyLeader
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Spawn ID
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2
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Identifier
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T_MUMMYLEADER
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Classes: Mummy→MummyLeader
→MummyLeaderGhost
Mummy leaders, also known by the awesome name of nitrogolems, are more powerful versions of the common golem. They have 25% more hit points and a lowered pain chance, but their main asset is that they gain a ranged attack in the form of a homing, screaming, flaming skull.
ACTOR MummyLeader : Mummy
{
Species "MummyLeader"
Health 100
PainChance 64
Obituary "$OB_MUMMYLEADER"
States
{
Missile:
MUMM X 5 A_FaceTarget
MUMM Y 5 Bright A_FaceTarget
MUMM X 5 A_FaceTarget
MUMM Y 5 Bright A_FaceTarget
MUMM X 5 A_FaceTarget
MUMM Y 5 Bright A_CustomComboAttack("MummyFX1", 32, random[MummyAttack2](1,8)*2, "mummy/attack2")
Goto See
}
}