|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Waterfall sound
|
Actor type
|
Map spot
|
Game
|
(Heretic)
|
DoomEd Number
|
41
|
Class Name
|
SoundWaterfall
|
Spawn ID
|
111
|
Identifier
|
T_SOUND_WATERFALL
|
Classes: SoundWaterfall
Plays sound "world/waterfall" continuously. For creating your own ambient sounds use AmbientSound.
ACTOR SoundWaterfall
{
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
States
{
Spawn:
TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
Loop
}
}