Classes:ArtiTimeBomb

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Delmintalintar's Time Bomb of the Ancients
Actor type Artifact Game MiniHereticLogoIcon.png
DoomEd Number 34 Class Name ArtiTimeBomb
Spawn ID 72 Identifier T_ITEMTIMEBOMB


Classes: InventoryArtiTimeBomb

The time bomb is a large hourglass that explodes a few seconds after being used.

Using in DECORATE

When this (or inherited actor) is used it spawns ActivatedTimeBomb 24 units in front of the user. The spawned bomb targets the user so that any damage inflicted by A_TimeBomb is credited to him or her.


DECORATE definition

ACTOR ArtiTimeBomb : Inventory native
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  +INVENTORY.INVBAR
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.Icon "ARTIFBMB"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTIFIREBOMB"
  Tag "$TAG_ARTIFIREBOMB"
  Inventory.DefMaxAmount
  States
  {
  Spawn:
    FBMB E 350
    Loop
  }
}