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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Chicken
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Actor type
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Monster
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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Chicken
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Spawn ID
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122
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Identifier
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T_CHICKEN
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Classes: MorphedMonster→Chicken
Monsters hit by a morph ovum shot, unless immune to morphing thanks to the DONTMORPH flag, are turned into this.
ACTOR Chicken : MorphedMonster
{
Health 10
Radius 9
Height 22
Mass 40
Speed 4
PainChance 200
Monster
-COUNTKILL
+WINDTHRUST
+DONTMORPH
+FLOORCLIP
SeeSound "chicken/pain"
AttackSound "chicken/attack"
PainSound "chicken/pain"
DeathSound "chicken/death"
ActiveSound "chicken/active"
Obituary "$OB_CHICKEN"
States
{
Spawn:
CHKN AB 10 A_Look
Loop
See:
CHKN AB 3 A_Chase
Loop
Pain:
CHKN D 5 A_Feathers
CHKN C 5 A_Pain
Goto See
Melee:
CHKN A 8 A_FaceTarget
CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2))
Goto See
Death:
CHKN E 6 A_Scream
CHKN F 6 A_Feathers
CHKN G 6
CHKN H 6 A_NoBlocking
CHKN IJK 6
CHKN L -1
Stop
}
}