Classes:PhoenixRod

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Phoenix rod
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number 2003 Class Name PhoenixRod
Spawn ID 29 Identifier T_PHOENIXROD


Classes: InventoryWeaponPhoenixRod  →PhoenixRodPowered

The phoenix rod has radically different uses whether it's used with or without a tome of power. In its normal mode, it fires a long-distance, explosive projectile but with the tome it turns into a short-range flamethrower.

DECORATE definition

ACTOR PhoenixRod : Weapon native
{
  +WEAPON.NOAUTOFIRE
  Weapon.SelectionOrder 2600
  Weapon.Kickback 150
  Weapon.YAdjust 15
  Weapon.AmmoUse 1
  Weapon.AmmoGive 2
  Weapon.AmmoType "PhoenixRodAmmo"
  Weapon.SisterWeapon "PhoenixRodPowered"
  Inventory.PickupMessage "$TXT_WPNPHOENIxROD"
  Tag "$TAG_PHOENIxROD"

  action native A_FirePhoenixPL1();

  States
  {
  Spawn:
    WPHX A -1
    Stop
  Ready:
    PHNX A 1 A_WeaponReady
    Loop
  Deselect:
    PHNX A 1 A_Lower
    Loop
  Select:
    PHNX A 1 A_Raise
    Loop
  Fire:
    PHNX B 5
    PHNX C 7 A_FirePhoenixPL1
    PHNX DB 4
    PHNX B 0 A_ReFire
    Goto Ready
  }
}