Classes:GoldWand

From ZDoom Wiki
Jump to: navigation, search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Elvenwand
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number 9042 Class Name GoldWand


Classes: InventoryWeaponHereticWeaponGoldWand
 →GoldWandPowered


Corvus's elvenwand. It fires magical hitscan shots fairly quickly, but they are not very damaging. A magical equivalent to Doom's pistol.

DECORATE definition

ACTOR GoldWand : HereticWeapon
{
  +BLOODSPLATTER
  Weapon.SelectionOrder 2000
  Weapon.AmmoGive 25
  Weapon.AmmoUse 1
  Weapon.AmmoType "GoldWandAmmo"
  Weapon.SisterWeapon "GoldWandPowered"
  Weapon.YAdjust 5
  Inventory.PickupMessage "$TXT_WPNGOLDWAND" // "GOLD WAND"
  Obituary "$OB_MPGOLDWAND"
  Tag "$TAG_GOLDWAND"

  action native A_FireGoldWandPL1();

  States
  {
  Spawn:
    GWAN A -1
    Stop
  Ready:
    GWND A 1 A_WeaponReady
    Loop
  Deselect:
    GWND A 1 A_Lower
    Loop
  Select:
    GWND A 1 A_Raise
    Loop
  Fire:
    GWND B 3 
    GWND C 5 A_FireGoldWandPL1
    GWND D 3
    GWND D 0 A_ReFire
    Goto Ready
  }
}