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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Valador's Ring of Invincibility
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Actor type
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Artifact
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Game
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DoomEd Number
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84
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Class Name
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ArtiInvulnerability
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Spawn ID
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133
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Identifier
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T_ITEMINVULNERABILITY
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Classes: Inventory→PowerupGiver→ArtiInvulnerability
The Ring of invincibility appears as an eye-shaped bauble with a bright jewel in the lower-left corner. In Hexen, it is replaced by the Icon of the defender.
ACTOR ArtiInvulnerability : PowerupGiver
{
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
Inventory.RespawnTics 4230
Inventory.Icon ARTIINVU
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY" // "RING OF INVINCIBILITY"
Tag "$TAG_ARTIINVULNERABILITY"
Powerup.Type Invulnerable
Powerup.Color GoldMap
States
{
Spawn:
INVU ABCD 3
Loop
}
}