Classes:ArtiInvulnerability

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Valador's Ring of Invincibility
Actor type Artifact Game MiniHereticLogoIcon.png
DoomEd Number 84 Class Name ArtiInvulnerability
Spawn ID 133 Identifier T_ITEMINVULNERABILITY


Classes: InventoryPowerupGiverArtiInvulnerability

The Ring of invincibility appears as an eye-shaped bauble with a bright jewel in the lower-left corner. In Hexen, it is replaced by the Icon of the defender.

DECORATE definition

ACTOR ArtiInvulnerability : PowerupGiver
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  Inventory.RespawnTics 4230
  Inventory.Icon ARTIINVU
  Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY" // "RING OF INVINCIBILITY"
  Tag "$TAG_ARTIINVULNERABILITY"
  Powerup.Type Invulnerable
  Powerup.Color GoldMap
  States
  {
  Spawn:
    INVU ABCD 3
    Loop
  }
}