|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Green prism key
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Actor type
|
Key
|
Game
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(Heretic)
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DoomEd Number
|
73
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Class Name
|
KeyGreen
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Spawn ID
|
86
|
Identifier
|
T_GREENKEY
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Classes: Inventory→Key→HereticKey→KeyGreen
Green prism key.
ACTOR KeyGreen : HereticKey
{
Inventory.PickupMessage "$TXT_GOTGREENKEY"
Inventory.Icon "GKEYICON"
States
{
Spawn:
AKYY ABCDEFGHIJ 3 Bright
Loop
}
}