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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Blood-dripping axe
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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RedAxe
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Spawn ID
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128
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Identifier
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T_KNIGHTBLOODAXE
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Classes: RedAxe
A spinning axe, dripping with blood, tossed by ghost warriors and sometimes, randomly, by undead warriors. Contrarily to the ethereal axe of the same undead warriors, the blood-dripping axe is not affected by wind, current, or any other type of "conveyor belt" sector.
ACTOR RedAxe : KnightAxe
{
+NOBLOCKMAP
-WINDTHRUST
Damage 7
action native A_DripBlood();
States
{
Spawn:
RAXE AB 5 Bright A_DripBlood
Loop
Death:
RAXE CDE 6 Bright
Stop
}
}