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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Tomed hellstaff rain pillar
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Actor type
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Explosive
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Game
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DoomEd Number
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None
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Class Name
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RainPillar
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Classes: RainPillar
A rain drop from the powered-up hellstaff. It deals 1-8 damage to actors with the BOSS, instead of the regular 5-40.
ACTOR RainPillar native
{
Radius 5
Height 12
Speed 12
Damage 5
Mass 5
Projectile
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
Obituary "$OB_MPPSKULLROD"
action native A_RainImpact();
States
{
Spawn:
FX22 A -1 Bright
Stop
Death:
FX22 B 4 Bright A_RainImpact
FX22 CDEF 4 Bright
Stop
NotFloor:
FX22 GHI 4 Bright
Stop
}
}