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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Tomed hellstaff rain pillar
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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RainPillar
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Classes: RainPillar
A rain drop from the powered-up hellstaff. It deals 1-8 damage to actors with the BOSS, instead of the regular 5-40.
ACTOR RainPillar native
{
Radius 5
Height 12
Speed 12
Damage 5
Mass 5
Projectile
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
Obituary "$OB_MPPSKULLROD"
action native A_RainImpact();
States
{
Spawn:
FX22 A -1 Bright
Stop
Death:
FX22 B 4 Bright A_RainImpact
FX22 CDEF 4 Bright
Stop
NotFloor:
FX22 GHI 4 Bright
Stop
}
}