Classes:Mummy

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Golem
Actor type Monster Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 68 Class Name Mummy
Spawn ID 4 Identifier T_MUMMY


Classes: Mummy
 →MummyGhost
 →MummyLeader
  →MummyLeaderGhost

Golems are very common enemies in Heretic. At close range they smash the player with their fists and are dangerous in packs. Golems don't have much health.

DECORATE definition

ACTOR Mummy
{
  Health 80
  Radius 22
  Height 62
  Mass 75
  Speed 12
  PainChance 128
  Monster
  +FLOORCLIP
  SeeSound "mummy/sight"
  AttackSound "mummy/attack1"
  PainSound "mummy/pain"
  DeathSound "mummy/death"
  ActiveSound "mummy/active"
  HitObituary "$OB_MUMMY"
  DropItem "GoldWandAmmo", 84, 3
  States
  {
  Spawn:
    MUMM AB 10 A_Look
    Loop
  See:
    MUMM ABCD 4 A_Chase
    Loop
  Melee:
    MUMM E 6 A_FaceTarget
    MUMM F 6 A_CustomMeleeAttack(random[MummyAttack](1,8)*2, "mummy/attack2", "mummy/attack")
    MUMM G 6
    Goto See
  Pain:
    MUMM H 4
    MUMM H 4 A_Pain
    Goto See
  Death:
    MUMM I 5
    MUMM J 5 A_Scream
    MUMM K 5 A_SpawnItemEx("MummySoul", 0, 0, 10, 0, 0, 1)
    MUMM L 5
    MUMM M 5 A_NoBlocking
    MUMM NO 5
    MUMM P -1
    Stop
  }
}