||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Golems are very common enemies in Heretic. At close range they smash the player with their fists and are dangerous in packs. Golems don't have much health.
DropItem "GoldWandAmmo", 84, 3
MUMM AB 10 A_Look
MUMM ABCD 4 A_Chase
MUMM E 6 A_FaceTarget
MUMM F 6 A_CustomMeleeAttack(random[MummyAttack](1,8)*2, "mummy/attack2", "mummy/attack")
MUMM G 6
MUMM H 4
MUMM H 4 A_Pain
MUMM I 5
MUMM J 5 A_Scream
MUMM K 5 A_SpawnItemEx("MummySoul", 0, 0, 10, 0, 0, 1)
MUMM L 5
MUMM M 5 A_NoBlocking
MUMM NO 5
MUMM P -1