Classes:ArtiHealth

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Quartz Flask
Actor type Artifact Game MiniRavenLogoIcon.png (Raven)
DoomEd Number 82 Class Name ArtiHealth
Spawn ID 24 Identifier T_ITEMHEALTHFLASK


Classes: InventoryHealthPickupArtiHealth

The Quartz Flask artifact in Heretic and Hexen. This is a floating flask filled with a purple liquid that can be held in the inventory and restores 25% health (up to 100%) when used. On Skill 1 this is automatically used when your health is low.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ArtiHealth : HealthPickup
{
	Default
	{
		Health 25;
		+COUNTITEM
		+FLOATBOB
		Inventory.PickupFlash "PickupFlash";
		+INVENTORY.FANCYPICKUPSOUND
		Inventory.Icon "ARTIPTN2";
		Inventory.PickupSound "misc/p_pkup";
		Inventory.PickupMessage "$TXT_ARTIHEALTH";
		Tag "$TAG_ARTIHEALTH";
		HealthPickup.Autouse 1;
	}
	States
	{
	Spawn:
		PTN2 ABC 4;
		Loop;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ArtiHealth : HealthPickup
{
  Health 25
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.PICKUPFLASH
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.Icon ARTIPTN2
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTIHEALTH" // "QUARTZ FLASK"
  Tag "$TAG_ARTIHEALTH"
  HealthPickup.AutoUse 1
  States
  {
  Spawn:
    PTN2 ABC 4
    Loop
  }
}