Classes:HornRodFX2

From ZDoom Wiki
Jump to: navigation, search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hellstaff projectile
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name HornRodFX2


Classes: HornRodFX2

The large, rain-creating projectile from the powered-up hellstaff. On a direct impact, D'Sparil has a 37.5% chance of avoiding any damage and attempting teleportation; the damage is avoided even if the attempted teleportation fails. The native action A_AddPlayerRain uses one RainTracker item to keep track of previous rains created by the same player; the item contains two pointers to rains and will terminate the oldest of the two whenever a third is created. The native action A_SkullRodStorm decreases its health by one every time it is called and removes the projectile if its health reaches 0 or if the player who fird it left the game. As long as it is not destroyed, it randomly spawns a RainPillar which deals damage.

DECORATE definition

ACTOR HornRodFX2 native
{
  Radius 12
  Height 8
  Speed 22
  Damage 10
  Health 140
  Projectile
  RenderStyle Add
  SeeSound "weapons/hornrodpowshoot"
  DeathSound "weapons/hornrodpowhit"
  Obituary "$OB_MPPSKULLROD"

  action native A_AddPlayerRain();
  action native A_HideInCeiling();
  action native A_SkullRodStorm();

  States
  {
  Spawn:
    FX00 C 3 Bright
    FX00 D 3 Bright A_SeekerMissile(10, 30)
    FX00 E 3 Bright
    FX00 F 3 Bright A_SeekerMissile(10, 30)
    Loop
  Death:
    FX00 H 5 Bright A_AddPlayerRain
    FX00 I 5 Bright
    FX00 J 4 Bright
    FX00 KLM 3 Bright
    FX00 G 1 A_HideInCeiling
    FX00 G 1 A_SkullRodStorm
    Wait
  }
}