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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Phoenix rod projectile
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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PhoenixFX1
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Spawn ID
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163
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Identifier
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T_PHOENIXSHOT
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Classes: PhoenixFX1
The exploding projectile from the phoenix rod. On a direct impact, D'Sparil has a 37.5% chance of avoiding any damage and attempting teleportation; the damage is avoided even if the attempted teleportation fails. The native action A_PhoenixPuff spawns two PhoenixPuff actors and sends them moving to either sides of the projectile.
ACTOR PhoenixFX1 native
{
Radius 11
Height 8
Speed 20
Damage 20
DamageType Fire
Projectile
+THRUGHOST
+SPECIALFIREDAMAGE
SeeSound "weapons/phoenixshoot"
DeathSound "weapons/phoenixhit"
Obituary "$OB_MPPHOENIXROD"
action native A_PhoenixPuff();
States
{
Spawn:
FX04 A 4 Bright A_PhoenixPuff
Loop
Death:
FX08 A 6 Bright A_Explode
FX08 BC 5 Bright
FX08 DEFGH 4 Bright
Stop
}
}