Classes:KeyBlue

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blue prism key
Actor type Key Game MiniHereticLogoIcon.png
DoomEd Number 79 Class Name KeyBlue
Spawn ID 85 Identifier T_BLUEKEY


Classes: InventoryKeyHereticKeyKeyBlue

Blue prism key.

DECORATE definition

ACTOR KeyBlue : HereticKey
{
  Inventory.PickupMessage "$TXT_GOTBLUEKEY"
  Inventory.Icon "BKEYICON"
  States
  {
  Spawn:
    BKYY ABCDEFGHIJ 3 Bright
    Loop
  }
}