Classes:KeyBlue

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Blue prism key
Actor type Key Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 79 Class Name KeyBlue
Spawn ID 85 Identifier T_BLUEKEY


Classes: InventoryKeyHereticKeyKeyBlue

Blue prism key.

DECORATE definition

ACTOR KeyBlue : HereticKey
{
  Inventory.PickupMessage "$TXT_GOTBLUEKEY"
  Inventory.Icon "BKEYICON"
  States
  {
  Spawn:
    BKYY ABCDEFGHIJ 3 Bright
    Loop
  }
}