|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Magic
|
Actor type
|
Map spot
|
Game
|
(Heretic)
|
DoomEd Number
|
1207
|
Class Name
|
HereticSoundSequence8
|
Classes: SoundSequence→HereticSoundSequence8
Plays sound sequence number 7 from the list of Heretic's environmental sound sequences.
ACTOR HereticSoundSequence8 : SoundSequence
{
Args 7
}
:AFX_Magic
environment 7
slot HereticAmbience
playuntildone world/amb8
end