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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Chicken
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Actor type
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Player
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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ChickenPlayer
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Classes: PlayerPawn→ChickenPlayer
Players hit by a morph ovum shot are temporarily turned into this. Upon morphing back to their original shape, their health is reset to the default for their class (usually 100). Using the tome of power puts an end to the transformation. Not to be confused with the chicken class.
ACTOR ChickenPlayer : PlayerPawn native
{
Health 30
ReactionTime 0
PainChance 255
Radius 16
Height 24
Speed 1
Gravity 0.125
+NOSKIN
+CANSUPERMORPH
PainSound "chicken/pain"
DeathSound "chicken/death"
Player.JumpZ 1
Player.Viewheight 21
Player.ForwardMove 1.22, 1.22
Player.SideMove 1.22, 1.22
Player.SpawnClass "Chicken"
Player.SoundClass "Chicken"
Player.DisplayName "Chicken"
Player.MorphWeapon "Beak"
-PICKUP
States
{
Spawn:
CHKN A -1
Stop
See:
CHKN ABAB 3
Loop
Melee:
Missile:
CHKN C 12
Goto Spawn
Pain:
CHKN D 4 A_Feathers
CHKN C 4 A_Pain
Goto Spawn
Death:
CHKN E 6 A_Scream
CHKN F 6 A_Feathers
CHKN G 6
CHKN H 6 A_NoBlocking
CHKN IJK 6
CHKN L -1
Stop
}
}