Classes:HereticWeapon

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Heretic weapon
Actor type Internal Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name HereticWeapon


Classes: ActorInventoryWeaponHereticWeapon
 →Blaster
 →Crossbow
 →GoldWand
 →Mace
 →SkullRod
 →Staff

The base class for all Heretic weapons except the gauntlets of the necromancer and the phoenix rod. All this does is set the push of the weapons. Don't use this as a base in your own definitions. This class has very little use and may disappear without notice.

DECORATE definition

ACTOR HereticWeapon : Weapon
{
  Weapon.Kickback 150
}