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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Tomed ethereal crossbow
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Actor type
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Weapon
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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CrossbowPowered
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Classes: Inventory→Weapon→HereticWeapon→Crossbow→CrossbowPowered
The tomed ethereal crossbow fires three powerful energy projectiles followed by glittering trails and two smaller ones.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class CrossbowPowered : Crossbow
{
Default
{
+WEAPON.POWERED_UP
Weapon.AmmoGive 0;
Weapon.SisterWeapon "Crossbow";
Tag "$TAG_CROSSBOWP";
}
States
{
Fire:
CRBW D 5 A_FireCrossbowPL2;
CRBW E 3;
CRBW F 2;
CRBW G 3;
CRBW H 2;
CRBW A 3;
CRBW B 3;
CRBW C 4 A_ReFire;
Goto Ready;
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR CrossbowPowered : Crossbow
{
+WEAPON.POWERED_UP
Weapon.AmmoGive 0
Weapon.SisterWeapon "Crossbow"
Tag "$TAG_CROSSBOWP"
action native A_FireCrossbowPL2();
States
{
Fire:
CRBW D 5 A_FireCrossbowPL2
CRBW E 3
CRBW F 2
CRBW G 3
CRBW H 2
CRBW A 3
CRBW B 3
CRBW C 4 A_ReFire
Goto Ready
}
}