Classes:CrossbowPowered

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Tomed ethereal crossbow
Actor type Weapon Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name CrossbowPowered


Classes: InventoryWeaponHereticWeaponCrossbowCrossbowPowered
The tomed ethereal crossbow fires three powerful energy projectiles followed by glittering trails and two smaller ones.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class CrossbowPowered : Crossbow
{
	Default
	{
		+WEAPON.POWERED_UP
		Weapon.AmmoGive 0;
		Weapon.SisterWeapon "Crossbow";
		Tag "$TAG_CROSSBOWP";
	}

	States
	{
	Fire:
		CRBW D 5 A_FireCrossbowPL2;
		CRBW E 3;
		CRBW F 2;
		CRBW G 3;
		CRBW H 2;
		CRBW A 3;
		CRBW B 3;
		CRBW C 4 A_ReFire;
		Goto Ready;
	}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR CrossbowPowered : Crossbow
{
  +WEAPON.POWERED_UP
  Weapon.AmmoGive 0
  Weapon.SisterWeapon "Crossbow"
  Tag "$TAG_CROSSBOWP"

  action native A_FireCrossbowPL2();

  States
  {
  Fire:
    CRBW D 5 A_FireCrossbowPL2
    CRBW E 3
    CRBW F 2
    CRBW G 3
    CRBW H 2
    CRBW A 3
    CRBW B 3
    CRBW C 4 A_ReFire
    Goto Ready
  }
}