Classes:Staff

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Staff
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number None Class Name Staff


Classes: InventoryWeaponHereticWeaponStaff
 →StaffPowered
Corvus's ironshod staff. Useless against ghosts.


DECORATE definition

ACTOR Staff : HereticWeapon
{
  Weapon.SelectionOrder 3800
  +THRUGHOST
  +WIMPY_WEAPON
  +MELEEWEAPON
  Weapon.SisterWeapon "StaffPowered"
  Obituary "$OB_MPSTAFF"
  Tag "$TAG_STAFF"

  action native A_StaffAttack(int damage, class<Actor> puff);

  States
  {
  Ready:
    STFF A 1 A_WeaponReady
    Loop
  Deselect:
    STFF A 1 A_Lower
    Loop
  Select:
    STFF A 1 A_Raise
    Loop
  Fire:
    STFF B 6
    STFF C 8 A_StaffAttack(random[StaffAttack](5, 20), "StaffPuff")
    STFF B 8 A_ReFire
    Goto Ready
  }
}