Classes:Staff

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Staff
Actor type Weapon Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Staff


Classes: InventoryWeaponHereticWeaponStaff
 →StaffPowered
Corvus's ironshod staff. Useless against ghosts.


DECORATE definition

ACTOR Staff : HereticWeapon
{
  Weapon.SelectionOrder 3800
  +THRUGHOST
  +WIMPY_WEAPON
  +MELEEWEAPON
  Weapon.SisterWeapon "StaffPowered"
  Obituary "$OB_MPSTAFF"
  Tag "$TAG_STAFF"

  action native A_StaffAttack(int damage, class<Actor> puff);

  States
  {
  Ready:
    STFF A 1 A_WeaponReady
    Loop
  Deselect:
    STFF A 1 A_Lower
    Loop
  Select:
    STFF A 1 A_Raise
    Loop
  Fire:
    STFF B 6
    STFF C 8 A_StaffAttack(random[StaffAttack](5, 20), "StaffPuff")
    STFF B 8 A_ReFire
    Goto Ready
  }
}