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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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D'Sparil's lightning bolt
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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Sorcerer2FX1
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Spawn ID
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145
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Identifier
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T_DSPARILBLUESHOT
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Classes: Sorcerer2FX1
The lightning bolt thrown by D'Sparil. Its impact doesn't deal much damage, but the accompanying explosion does, nearly as powerful as that of a rocket. The native action A_BlueSpark spawns two sparks thrown in random directions at random speeds.
ACTOR Sorcerer2FX1
{
Radius 10
Height 6
Speed 20
FastSpeed 28
Damage 1
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
action native A_BlueSpark();
States
{
Spawn:
FX16 ABC 3 Bright A_BlueSpark
Loop
Death:
FX16 G 5 Bright A_Explode(random[S2FX1](80,111))
FX16 HIJKL 5 Bright
Stop
}
}