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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Sabreclaw
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Actor type
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Monster
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Game
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(Heretic)
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DoomEd Number
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90
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Class Name
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Clink
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Spawn ID
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1
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Identifier
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T_CLINK
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Classes: Clink
The sabreclaw is a mechano-magical being that has a blade for a right arm. It has no ranged attack, but is fast and will cause moderate damage if it is allowed to slice its target repeatedly. They can be considered Heretic's equivalent to the demon from Doom.
ACTOR Clink
{
Health 150
Radius 20
Height 64
Mass 75
Speed 14
PainChance 32
Monster
+NOBLOOD
+FLOORCLIP
SeeSound "clink/sight"
AttackSound "clink/attack"
PainSound "clink/pain"
DeathSound "clink/death"
ActiveSound "clink/active"
Obituary "$OB_CLINK"
DropItem "SkullRodAmmo", 84, 20
States
{
Spawn:
CLNK AB 10 A_Look
Loop
See:
CLNK ABCD 3 A_Chase
Loop
Melee:
CLNK E 5 A_FaceTarget
CLNK F 4 A_FaceTarget
CLNK G 7 A_CustomMeleeAttack(random[ClinkAttack](3,9), "clink/attack", "clink/attack")
Goto See
Pain:
CLNK H 3
CLNK H 3 A_Pain
Goto See
Death:
CLNK IJ 6
CLNK K 5 A_Scream
CLNK L 5 A_NoBlocking
CLNK MN 5
CLNK O -1
Stop
}
}