Classes:Blaster
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Dragon claw | |||
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Actor type | Weapon | Game | (Heretic) |
DoomEd Number | 53 | Class Name | Blaster |
Spawn ID | 28 | Identifier | T_BLASTER |
Classes: Inventory→Weapon→HereticWeapon→Blaster
→BlasterPowered
Heretic's dragon claw. After a short warm-up period, this weapon rapidly fires electric hitscan shots.
DECORATE definition
ACTOR Blaster : HereticWeapon { +BLOODSPLATTER Weapon.SelectionOrder 500 Weapon.AmmoUse 1 Weapon.AmmoGive 30 Weapon.YAdjust 15 Weapon.AmmoType "BlasterAmmo" Weapon.SisterWeapon "BlasterPowered" Inventory.PickupMessage "$TXT_WPNBLASTER" Tag "$TAG_BLASTER" Obituary "$OB_MPBLASTER" action native A_FireBlasterPL1(); States { Spawn: WBLS A -1 Stop Ready: BLSR A 1 A_WeaponReady Loop Deselect: BLSR A 1 A_Lower Loop Select: BLSR A 1 A_Raise Loop Fire: BLSR BC 3 Hold: BLSR D 2 A_FireBlasterPL1 BLSR CB 2 BLSR A 0 A_ReFire Goto Ready } }