Classes:Blaster

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Dragon claw
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number 53 Class Name Blaster
Spawn ID 28 Identifier T_BLASTER


Classes: InventoryWeaponHereticWeaponBlaster  →BlasterPowered

Heretic's dragon claw. After a short warm-up period, this weapon rapidly fires electric hitscan shots.

DECORATE definition

ACTOR Blaster : HereticWeapon
{
  +BLOODSPLATTER
  Weapon.SelectionOrder 500
  Weapon.AmmoUse 1
  Weapon.AmmoGive 30
  Weapon.YAdjust 15
  Weapon.AmmoType "BlasterAmmo"
  Weapon.SisterWeapon "BlasterPowered"
  Inventory.PickupMessage "$TXT_WPNBLASTER"
  Tag "$TAG_BLASTER"
  Obituary "$OB_MPBLASTER"

  action native A_FireBlasterPL1();

  States
  {
  Spawn:
    WBLS A -1
    Stop
  Ready:
    BLSR A 1 A_WeaponReady
    Loop
  Deselect:
    BLSR A 1 A_Lower
    Loop
  Select:
    BLSR A 1 A_Raise
    Loop
  Fire:
    BLSR BC 3
  Hold:
    BLSR D 2 A_FireBlasterPL1
    BLSR CB 2
    BLSR A 0 A_ReFire
    Goto Ready
  }
}