Classes:Blaster

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Dragon claw
Actor type Weapon Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 53 Class Name Blaster
Spawn ID 28 Identifier T_BLASTER


Classes: InventoryWeaponHereticWeaponBlaster  →BlasterPowered

Heretic's dragon claw. After a short warm-up period, this weapon rapidly fires electric hitscan shots.

DECORATE definition

ACTOR Blaster : HereticWeapon
{
  +BLOODSPLATTER
  Weapon.SelectionOrder 500
  Weapon.AmmoUse 1
  Weapon.AmmoGive 30
  Weapon.YAdjust 15
  Weapon.AmmoType "BlasterAmmo"
  Weapon.SisterWeapon "BlasterPowered"
  Inventory.PickupMessage "$TXT_WPNBLASTER"
  Tag "$TAG_BLASTER"
  Obituary "$OB_MPBLASTER"

  action native A_FireBlasterPL1();

  States
  {
  Spawn:
    WBLS A -1
    Stop
  Ready:
    BLSR A 1 A_WeaponReady
    Loop
  Deselect:
    BLSR A 1 A_Lower
    Loop
  Select:
    BLSR A 1 A_Raise
    Loop
  Fire:
    BLSR BC 3
  Hold:
    BLSR D 2 A_FireBlasterPL1
    BLSR CB 2
    BLSR A 0 A_ReFire
    Goto Ready
  }
}