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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Screaming skull
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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MummyFX1
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Spawn ID
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131
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Identifier
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T_MUMMYHEAD
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Classes: MummyFX1
The screaming, flying, flaming skulls launched by nitrogolems. They have a subtle homing ability. Contrarily to the flying, flaming skulls from Doom, they are merely projectiles.
ACTOR MummyFX1
{
Radius 8
Height 14
Speed 9
FastSpeed 18
Damage 4
RenderStyle Add
Projectile
-ACTIVATEPCROSS
-ACTIVATEIMPACT
+SEEKERMISSILE
States
{
Spawn:
FX15 A 5 Bright A_PlaySound("mummy/head")
FX15 B 5 Bright A_SeekerMissile(10, 20)
FX15 C 5 Bright
FX15 B 5 Bright A_SeekerMissile(10, 20)
Loop
Death:
FX15 DEFG 5 Bright
Stop
}
}