Classes:MinotaurFX2

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Maulotaur floor flame
Actor type Explosive Game MiniRavenLogoIcon.png
DoomEd Number None Class Name MinotaurFX2


Classes: MinotaurFX1MinotaurFX2
 →MinotaurFX3
The running flame created by an impact on the ground from a maulotaur's maul. The native action A_MntrFloorFire spawns a new MinotaurFX3 every time it is called.

DECORATE definition

ACTOR MinotaurFX2 : MinotaurFX1
{
  Radius 5
  Height 12
  Speed 14
  FastSpeed 20
  Damage 4
  +FLOORHUGGER
  ExplosionDamage 24
  DeathSound "minotaur/fx2hit"

  action native A_MntrFloorFire();

  States
  {
  Spawn:
    FX13 A 2 Bright A_MntrFloorFire
    Loop
  Death:
    FX13 I 4 Bright A_Explode
    FX13 JKLM 4 Bright
    Stop
  }
}