Classes:ArtiTeleport

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Darchala's Chaos Device
Actor type Artifact Game MiniRavenLogoIcon.png
DoomEd Number 36 Class Name ArtiTeleport
Spawn ID 18 Identifier T_ITEMTELEPORT


Classes: InventoryArtiTeleport


The Chaos Device is a magic artifact that enters the player's inventory when picked up and, when activated, gives the player an "emergency escape" from dangerous situations and unmorphs them if they are currently morphed.


Using in DECORATE

When this (or inherited) actor is used it teleports the activator to one of the player starts. It also cancels player morph and plays the sound "*evillaugh" (if defined).


DECORATE definition

ACTOR ArtiTeleport : Inventory native
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.INVBAR
  +INVENTORY.PICKUPFLASH
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.DefMaxAmount
  Inventory.Icon "ARTIATLP"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTITELEPORT" // "CHAOS DEVICE"
  Tag "$TAG_ARTITELEPORT"
  States
  {
  Spawn:
    ATLP ABCB 4
    Loop
  }
}

Notes

As of 2.3.0, the "*evillaugh" sound is recognised in any game; previously it could be defined, but was only fully recognised by Heretic.