|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Tomed dragon claw projectile
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
BlasterFX1
|
Classes: FastProjectile→BlasterFX1
The ultra-fast projectiles from the powered-up dragon claw. They spawn four rippers on impact. The rippers deal less damage to iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).
ACTOR BlasterFX1 : FastProjectile native
{
Radius 12
Height 8
Speed 184
Damage 2
SeeSound "weapons/blastershoot"
DeathSound "weapons/blasterhit"
+SPAWNSOUNDSOURCE
Obituary "$OB_MPPBLASTER"
action native A_SpawnRippers();
States
{
Spawn:
ACLO E 200
Loop
Death:
FX18 A 3 Bright A_SpawnRippers
FX18 B 3 Bright
FX18 CDEFG 4 Bright
Stop
}
}