Classes:SkullRod

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hellstaff
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number 2004 Class Name SkullRod
Spawn ID 30 Identifier T_SKULLROD


Classes: InventoryWeaponHereticWeaponSkullRod  →SkullRodPowered

The hellstaff is a rapid-fire weapon throwing a stream of red projectiles.

DECORATE definition

ACTOR SkullRod : HereticWeapon
{
  Weapon.SelectionOrder 200
  Weapon.AmmoUse1 1
  Weapon.AmmoGive1 50
  Weapon.YAdjust 15
  Weapon.AmmoType1 "SkullRodAmmo"
  Weapon.SisterWeapon "SkullRodPowered"
  Inventory.PickupMessage "$TXT_WPNSKULLROD"
  Tag "$TAG_SKULLROD"

  action native A_FireSkullRodPL1();

  States
  {
  Spawn:
    WSKL A -1
    Stop
  Ready:
    HROD A 1 A_WeaponReady
    Loop
  Deselect:
    HROD A 1 A_Lower
    Loop
  Select:
    HROD A 1 A_Raise
    Loop
  Fire:
    HROD AB 4 A_FireSkullRodPL1
    HROD B 0 A_ReFire
    Goto Ready
  }
}