| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Ophidian fire ball
 | 
| Actor type
 | 
Explosive
 | 
Game
 | 
  (Heretic)
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| DoomEd Number
 | 
None
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Class Name
 | 
SnakeProjB
 | 
| Spawn ID
 | 
139
 | 
Identifier
 | 
T_SNAKEPROJECTILEBIG
 | 
 
Classes: SnakeProjA→SnakeProjB
The last and most powerful projectile thrown by an ophidian's attack, after a volley of three less dangerous ones.
ACTOR SnakeProjB : SnakeProjA
{
  Damage 3
  +NOBLOCKMAP
  -WINDTHRUST
  States
  {
  Spawn:
    SNFX JK 6 Bright
    Loop
  Death:
    SNFX LM 5 Bright
    SNFX N 4 Bright
    SNFX O 3 Bright
    Stop
  }
}