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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Red teleporter glitter spark
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Actor type
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SFX
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Game
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DoomEd Number
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None
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Class Name
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TeleGlitter1
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Classes: TeleGlitter1
→TeleGlitter2
A small particle created by a red glitter generator. Its native action A_AccTeleGlitter increases its vertical speed by +50% when called.
ACTOR TeleGlitter1
{
+NOBLOCKMAP
+NOGRAVITY
+MISSILE
RenderStyle Add
Damage 0
action native A_AccTeleGlitter();
States
{
Spawn:
TGLT A 2 Bright
TGLT B 2 Bright A_AccTeleGlitter
TGLT C 2 Bright
TGLT D 2 Bright A_AccTeleGlitter
TGLT E 2 Bright
Loop
}
}