|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Pile of mace spheres
|
Actor type
|
Ammo
|
Game
|
(Heretic)
|
DoomEd Number
|
16
|
Class Name
|
MaceHefty
|
Spawn ID
|
36
|
Identifier
|
T_HEFTYMACEAMMO
|
Classes: Inventory→Ammo→MaceAmmo→MaceHefty
Big pile of one hundred mace spheres for the firemace.
ACTOR MaceHefty : MaceAmmo
{
Inventory.PickupMessage "$TXT_AMMOMACE2"
Inventory.Amount 100
States
{
Spawn:
AMM2 A -1
Stop
}
}