Classes:MaceHefty

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Pile of mace spheres
Actor type Ammo Game MiniHereticLogoIcon.png
DoomEd Number 16 Class Name MaceHefty
Spawn ID 36 Identifier T_HEFTYMACEAMMO


Classes: InventoryAmmoMaceAmmoMaceHefty
Big pile of one hundred mace spheres for the firemace.

DECORATE definition

ACTOR MaceHefty : MaceAmmo
{
  Inventory.PickupMessage "$TXT_AMMOMACE2"
  Inventory.Amount 100
  States
  {
  Spawn:
    AMM2 A -1 
    Stop
  }
}