|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Bells
|
Actor type
|
Map spot
|
Game
|
(Heretic)
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DoomEd Number
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1205
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Class Name
|
HereticSoundSequence6
|
Classes: SoundSequence→HereticSoundSequence6
Plays sound sequence number 5 from the list of Heretic's environmental sound sequences.
ACTOR HereticSoundSequence6 : SoundSequence
{
Args 5
}
:AFX_Bells
environment 5
slot HereticAmbience
playtime world/amb6 17
volumerel -6.3
playtime world/amb6 17
volumerel -6.3
playtime world/amb6 17
volumerel -6.3
playuntildone world/amb6
end