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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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D'Sparil's Disciple invocation
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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Sorcerer2FX2
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Spawn ID
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146
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Identifier
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T_DSPARILWIZARDSPAWNER
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Classes: Sorcerer2FX2
One of D'Sparil's two modes of attack, this projectile (visually similar to a disciple shot) spawns a disciple and dies afterwards. D'Sparil spawns two of those, at 45° on both sides of him. The native action A_GenWizard is responsible for spawning a disciple and, if spawning was successful, spawning a teleport fog as well and setting the projectile into its death state.
ACTOR Sorcerer2FX2
{
Radius 10
Height 6
Speed 6
Damage 10
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
action native A_GenWizard();
States
{
Spawn:
FX11 A 35 Bright
FX11 A 5 Bright A_GenWizard
FX11 B 5 Bright
Goto Spawn+1
Death:
FX11 CDEFG 5 Bright
Stop
}
}