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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Main crossbow shot
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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CrossbowFX1
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Spawn ID
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147
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Identifier
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T_CROSSBOWMAINBLAST
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Classes: CrossbowFX1
→CrossbowFX2
→CrossbowFX3
The main projectile fired by the Crossbow.
ACTOR CrossbowFX1
{
Radius 11
Height 8
Speed 30
Damage 10
Projectile
RenderStyle Add
SeeSound "weapons/bowshoot"
DeathSound "weapons/bowhit"
Obituary "$OB_MPCROSSBOW"
States
{
Spawn:
FX03 B 1 Bright
Loop
Death:
FX03 HIJ 8 Bright
Stop
}
}