Classes:CrossbowFX1

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Main crossbow shot
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name CrossbowFX1
Spawn ID 147 Identifier T_CROSSBOWMAINBLAST


Classes: CrossbowFX1
 →CrossbowFX2
 →CrossbowFX3
The main projectile fired by the Crossbow.

DECORATE definition

ACTOR CrossbowFX1
{
  Radius 11
  Height 8
  Speed 30
  Damage 10
  Projectile
  RenderStyle Add
  SeeSound "weapons/bowshoot"
  DeathSound "weapons/bowhit"
  Obituary "$OB_MPCROSSBOW"
  States
  {
  Spawn:
    FX03 B 1 Bright
    Loop
  Death:
    FX03 HIJ 8 Bright
    Stop
  }
}