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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blood splat
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Actor type
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Gibs
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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Blood
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Spawn ID
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130
|
Identifier
|
T_BLOOD
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Classes: Blood
The blood splat actor is spawned when an actor is hit and is able to bleed. In IWADs other than Doom's, the blood sprites are actually named BLOD* and are renamed at load-time by ZDoom.
Blood has special functionality hardcoded into the engine. The blood actor will start at different frames depending on how much damage is done that caused the bleeding.
- If Damage is less then 9, the actor begins at the third state.
- If Damage is between 9 to 12 (inclusive), it begins at the second state.
- If Damage is above 12, it begins at the first state.
- If the game is Strife, and damage is greater then 13, it shifts to the Spray state (if it exists), otherwise it adds 2 to the damage check for the previous checks.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class Blood : Actor
{
Default
{
Mass 5;
+NOBLOCKMAP
+NOTELEPORT
+ALLOWPARTICLES
}
States
{
Spawn:
BLUD CBA 8;
Stop;
Spray:
SPRY ABCDEF 3;
SPRY G 2;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR Blood
{
Mass 5
+NOBLOCKMAP
+NOTELEPORT
+ALLOWPARTICLES
States
{
Spawn:
BLUD CBA 8
Stop
Spray:
SPRY ABCDEF 3
SPRY G 2
Stop
}
}