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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Maulotaur fireball
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| Actor type
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Explosive
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Game
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  (Raven)
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| DoomEd Number
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None
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Class Name
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MinotaurFX1
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Classes: MinotaurFX1
 →MinotaurFX2
  →MinotaurFX3
The fireballs created by a swing from a maulotaur's maul. Four are thrown in a 11.25° fan by A_MinotaurAtk2.
ACTOR MinotaurFX1
{
  Radius 10
  Height 6
  Speed 20
  FastSpeed 26
  Damage 3
  DamageType Fire
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  States
  {
  Spawn:
    FX12 AB 6 Bright
    Loop
  Death:
    FX12 CDEFGH 5 Bright
    Stop
  }
}