|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Maulotaur fireball
|
Actor type
|
Explosive
|
Game
|
(Raven)
|
DoomEd Number
|
None
|
Class Name
|
MinotaurFX1
|
Classes: MinotaurFX1
→MinotaurFX2
→MinotaurFX3
The fireballs created by a swing from a maulotaur's maul. Four are thrown in a 11.25° fan by A_MinotaurAtk2.
ACTOR MinotaurFX1
{
Radius 10
Height 6
Speed 20
FastSpeed 26
Damage 3
DamageType Fire
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
States
{
Spawn:
FX12 AB 6 Bright
Loop
Death:
FX12 CDEFGH 5 Bright
Stop
}
}