A_ScaleVelocity
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A_ScaleVelocity (float scale [, int pointer])
Usage
Multiplies the calling actor's or the pointed to actor's velocity on each axis by scale. It can be used to "speed up" or "slow down" an actor.
Parameters
- scale: The value by which to scale the actor's velocity.
- pointer: The actor to scale its velocity. This is an actor pointer. Default is AAPTR_DEFAULT, which corresponds to the calling actor.
Examples
This lazy rocket slows down and eventually stops.
ACTOR LazyRocket : Rocket { States { Spawn: MISL A 1 Bright A_ScaleVelocity(0.95) Loop } }