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(no parameters)

The attack of Doom's cacodemon. This either shoots a CacodemonBall or if the target is sufficiently close performs a melee attack with a base damage of 10 multiplied by a random value between 1 and 6.

The behavior of this function can be replicated by the use of A_CustomComboAttack in the following manner:

A_CustomComboAttack("CacodemonBall", 32, 10 * random(1, 6))

Note that the cacodemon doesn't come with a melee sound. Hence, the sound omission from the line above, though it can be added very easily if provided.


This example is taken straight from Doom's Cacodemon.

   HEAD BC 5 A_FaceTarget
   HEAD D 5 bright A_HeadAttack    // See CacodemonBall
   goto See