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A_BrainSpit [(string Actor)]
Spits one boss cube for the Doom2 end boss sequence.
You can also optionally specify a parameter, which is the actor to spawn instead of the default boss cube.
The sound made when launching the projectile is the attack sound of the actor using A_BrainSpit (or "brain/spit" if no attack sound is defined).
This example is taken from Doom's Icon of Sin
See: SSWV A 181 A_BrainAwake SSWV A 150 A_BrainSpit // See SpawnShot Wait