A_ClearSoundTarget

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A_ClearSoundTarget

(no parameters)


Clears the sound target for all actors in this actor's sector. Anything not actively chasing a target will be unalerted by this.

To make an individual actor forget its target (without affecting other actors), see A_ClearTarget.

Examples

Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.