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Makes the calling actor unshootable by clearing its SHOOTABLE flag and giving it the NONSHOOTABLE flag instead. An unshootable actor can no longer be hit by hitscan weapons and is unaffected by missiles and explosions.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.