A_Look

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A_Look

(no parameters)


Note: This function has been superseded by A_LookEx, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.


Looks for players or other attackable actors in the game. If it finds a target, it enters its “See” state.

Examples

Almost every monster in Doom uses A_Look. Here is code taken from the Imp monster.

 Spawn:
   TROO AB 10 A_Look
   loop

A_Look is called on every animation frame in the “Spawn” state to check for players.