A_Look

From ZDoom Wiki
Jump to navigation Jump to search
DoomWiki.org
For more information on this article, visit the A_Look page on the Doom Wiki.


Actor

void A_Look()


Note: This function has been superseded by A_LookEx, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.


Usage

Makes the calling actor (presumably a monster) look for its enemies it can attack. If it finds a target, it enters its See state sequence where it'll normally chase and attack its target.

Examples

Almost every monster in Doom uses A_Look. Here is code taken from the Imp monster.

 Spawn:
   TROO AB 10 A_Look;
   loop;

A_Look is called on every animation frame in the Spawn state sequence to check for players.