A_PosAttack
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void A_PosAttack()
Usage
The attack of Doom's zombieman. This shoots one bullet and plays the sound “grunt/attack”.
It is the equivalent to calling A_CustomBulletAttack with the parameters (22.5, 0, 1, random(1,5)*3, "BulletPuff", 0, CBAF_NORANDOM).
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
void A_PosAttack()
{
if (target)
{
A_FaceTarget();
double ang = angle;
double slope = AimLineAttack(ang, MISSILERANGE);
A_StartSound("grunt/attack", CHAN_WEAPON);
ang += Random2[PosAttack]() * (22.5/256);
int damage = Random[PosAttack](1, 5) * 3;
LineAttack(ang, MISSILERANGE, slope, damage, "Hitscan", "Bulletpuff");
}
}
Examples
This example is taken straight from Doom's Zombieman.
Missile: POSS E 10 A_FaceTarget; POSS F 8 A_PosAttack; POSS E 8; goto See;
This example uses a generic function to exactly replicate it instead.
Missile: POSS E 10 A_FaceTarget; POSS E 0 A_StartSound ("grunt/attack", CHAN_WEAPON); POSS F 8 A_CustomBulletAttack (22.5, 0, 1, random(1,5) * 3, flags: CBAF_NORANDOM); POSS E 8; goto See;