From ZDoom Wiki
Jump to navigation Jump to search

A_SetSpecies (str species [, int ptr])


  • species: Changes the calling actor's (or the pointed to actor's) species to the defined parameter. Use "None" to remove it from all species and subject it to infighting.
  • pointer: The pointed actor to change instead of itself.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.