A_SetTranslucent
Jump to navigation
Jump to search
void A_SetTranslucent (double alpha [, int style])
Note: This function has been superseded by A_SetRenderStyle, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code. |
Usage
Sets translucency for the calling actor.
Parameters
- alpha: specifies the amount of visibility and is a value between 0.0 (not visible) and 1.0 (fully visible).
- style: the translucency mode to set:
- 0: normal translucency blending. This mode combined with an alpha setting of 1.0 will make the actor opaque. This is the default mode.
- 1: additive blending.
- 2: fuzz effect. Alpha has no meaning with this setting.
Examples
This rocket variant displays its explosion with additive translucency. Slight visual enhancement.
ACTOR PrettyRocket : Rocket replaces Rocket { States { Death: MISL B 0 A_SetTranslucent(0.75, 1) Goto Super::Death } }